;------------------------------------------------------------------------------------------------ [wpn_cz75]:identity_immunities,weapon_probability,default_weapon_params,wpn_cz75_sounds GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\beretta" scheduled = off cform = skeleton class = WP_PM slot = 1 animation_slot = 1 ef_weapon_type = 5 hand_dependence = 1 single_handed = 1 default_to_ruck = false sprint_allowed = true inv_grid_height = 1 inv_grid_width = 2 inv_grid_x = 59 inv_grid_y = 78 inv_name = st_wpn_cz75 inv_name_short = st_wpn_cz75 description = st_wpn_cz75_descr kind = w_pistol inv_weight = 1.12 cost = 9850 repair_type = pistol hud = wpn_cz75_hud visual = dynamics\weapons\wpn_cz75\wpn_cz75.ogf position = -0.021, -0.085, 0.0 orientation = 0, 0, 0 fire_point = 0.0, 0.133, 0.161 fire_point2 = 0.0, 0.133, 0.161 ph_mass = 1 flame_particles = weapons\generic_weapon03 smoke_particles = weapons\generic_shoot_00 grenade_flame_particles = weapons\generic_weapon01 shell_point = 0.0, 0.133, 0.047 shell_dir = 0.0, 0.0, 0.4 shell_particles = weapons\9x19 light_disabled = false light_color = 0.6, 0.5, 0.3 light_range = 3.0 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_cz75, up_gr_seconab_cz75, up_gr_thirdab_cz75, up_gr_fourtab_cz75, up_gr_fifthab_cz75, up_gr_fifthcd_cz75 installed_upgrades = upgrade_scheme = upgrade_scheme_beretta upgr_icon_x = 1300 upgr_icon_y = 1700 upgr_icon_width = 150 upgr_icon_height = 100 fire_modes = 1 ammo_class = ammo_9x19_fmj, ammo_9x19_fmj_bad, ammo_9x19_fmj_verybad, ammo_9x19_pbp, ammo_9x19_pbp_bad, ammo_9x19_pbp_verybad, ammo_9x19_ap, ammo_9x19_ap_bad, ammo_9x19_ap_verybad ammo_elapsed = 16 ammo_mag_size = 16 startup_ammo = 90 scope_status = 0 scope_zoom_factor = 0 silencer_name = wpn_sil_9mm silencer_status = 2 silencer_x = 68 silencer_y = -15 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_smoke_particles = weapons\generic_shoot_00 grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad grenade_launcher_status = 0 launch_speed = 0 hit_impulse = 25 hit_power = 0.46, 0.46, 0.46, 0.46 hit_type = fire_wound fire_distance = 400 bullet_speed = 375 rpm = 258 rpm_empty_click = 120 use_aim_bullet = false time_to_aim = 0.0 ; 1.0 zoom_dof = -1000, 1.0, 1000 zoom_enabled = true zoom_rotate_time = 0.25 reload_dof = 0.0, 0.5, 5, 1.7 control_inertion_factor = 1.0f crosshair_inertion = 2.7 fire_dispersion_base = 0.4 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.85 misfire_start_prob = 0.007 misfire_end_condition = 0.12 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0016 condition_shot_dec = 0.0016 cam_return = 0 cam_relax_speed = 8 cam_dispersion = 2.0 cam_dispersion_frac = 1.1 cam_dispersion_inc = 0.0 cam_max_angle = 50.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 0.42 zoom_cam_dispersion = 1.5 PDM_disp_accel_factor = 1.055 PDM_disp_base = 0.65 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 1.05 cam_relax_speed_ai = 360 holder_fov_modifier = 1.0 holder_range_modifier = 1.0 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 200 kill_msg_y = 153 kill_msg_width = 37 kill_msg_height = 24 weapon_lower_speed = 0.2 [wpn_cz75_hud]:hud_base item_visual = anomaly_weapons\wpn_cz75\wpn_cz75_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true item_position = 0.000746, -0.000321, 0.003479 item_orientation = 1.239378, -0.134046, -2.052052 hands_position = -0.031, -0.17, 0.0025 hands_position_16x9 = -0.031, -0.17, 0.0025 hands_orientation = -0.5, 1., 1.149999 hands_orientation_16x9 = -0.5, 1., 1.149999 safemode_anm = safemode_anm2 = lowered_hud_offset_pos = 0,0.1,0 lowered_hud_offset_rot = 0.3,-0.1,0.1 lowered_hud_offset_pos_16x9 = 0,0.1,0 lowered_hud_offset_rot_16x9 = 0.3,-0.1,0.1 aim_hud_offset_pos = -0.09782, 0.0544, -0.2 aim_hud_offset_pos_16x9 = -0.09782, 0.0544, -0.2 aim_hud_offset_rot = -0.0075, 0.0054, -0.0253 aim_hud_offset_rot_16x9 = -0.0075, 0.0054, -0.0253 gl_hud_offset_pos = 0, 0, 0 gl_hud_offset_rot = 0, 0, 0 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 anm_hide = lancew_cz75_holster anm_hide_empty = lancew_cz75_holster, idle_2 anm_idle = lancew_cz75_idle anm_idle_aim = lancew_cz75_idle_aim anm_idle_aim_empty = lancew_cz75_idle_aim, idle_2 anm_idle_aim_moving = lancew_cz75_moving, idle, 0.75 anm_idle_aim_moving_crouch = lancew_cz75_moving, idle, 0.7 anm_idle_aim_moving_crouch_empty = lancew_cz75_moving, idle_2, 0.7 anm_idle_aim_moving_empty = lancew_cz75_moving, idle_2, 0.75 anm_idle_empty = lancew_cz75_idle, idle_2 anm_idle_moving = lancew_cz75_moving anm_idle_moving_empty = lancew_cz75_moving, idle_2 anm_idle_sprint = cz75a_idle_sprint anm_idle_sprint_empty = cz75a_idle_sprint, idle_2 anm_reload = lancew_cz75_reload, reload anm_reload_empty = lancew_cz75_reload_full, reload_full anm_shot_l = lancew_cz75_shoot, shoot_2 anm_shots = lancew_cz75_shoot, shoot anm_show = lancew_cz75_draw anm_show_empty = lancew_cz75_draw, idle_2 shell_bone = wpn_body shell_point = -0.015, 0.048, 0.071 fire_bone = wpn_body fire_point = 0, 0.029756, 0.129833 ;------------------------------------------------------------------------------------------------ [wpn_cz75_auto]:wpn_cz75,wpn_cz75_auto_sounds class = WP_LR300 inv_grid_x = 63 inv_name = st_wpn_cz75_auto inv_name_short = st_wpn_cz75_auto description = st_wpn_cz75_auto_descr cost = 11650 hud = wpn_cz75_auto_hud visual = dynamics\weapons\wpn_cz75\wpn_cz75_auto.ogf upgrades = up_gr_firstab_cz75_auto, up_gr_seconab_cz75_auto, up_gr_thirdab_cz75_auto, up_gr_fourtab_cz75_auto, up_gr_fifthab_cz75_auto, up_gr_fifthcd_cz75_auto fire_modes = 1, -1 ammo_mag_size = 16 silencer_name = silencer_status = 0 grenade_class = ammo_vog-25 rpm = 1000 fire_dispersion_base = 0.45 misfire_start_condition = 0.7 ; 0.82 misfire_end_condition = 0.1 condition_queue_shot_dec = 0.0015 condition_shot_dec = 0.0015 [wpn_cz75_auto_hud]:wpn_cz75_hud item_visual = anomaly_weapons\wpn_cz75\wpn_cz75_auto_hud.ogf item_position = 0.000746, -0.000321, 0.003479 item_orientation = 1.239378, -0.134046, -2.052052 hands_position = -0.011, -0.18, 0 hands_position_16x9 = -0.011, -0.18, 0 hands_orientation = -0.5, 2, 1.15 hands_orientation_16x9 = -0.5, 2, 1.15 aim_hud_offset_pos = -0.11985, 0.073, -0.2 aim_hud_offset_pos_16x9 = -0.11985, 0.073, -0.2 aim_hud_offset_rot = 0.0252, 0.012, -0.017 aim_hud_offset_rot_16x9 = 0.0252, 0.012, -0.017 anm_hide = cz75a_holster anm_hide_empty = cz75a_holster anm_idle = cz75a_idle anm_idle_aim = cz75a_idle_aim anm_idle_aim_empty = cz75a_idle_aim anm_idle_aim_moving = cz75a_idle_moving, idle, 0.75 anm_idle_aim_moving_crouch = cz75a_idle_moving, idle, 0.7 anm_idle_aim_moving_crouch_empty = cz75a_idle_moving, idle, 0.7 anm_idle_aim_moving_empty = cz75a_idle_moving, idle, 0.75 anm_idle_empty = cz75a_idle anm_idle_moving = cz75a_idle_moving anm_idle_moving_empty = cz75a_idle_moving anm_idle_sprint = cz75a_idle_sprint anm_idle_sprint_empty = cz75a_idle_sprint anm_reload = cz75a_reload, reload anm_reload_empty = cz75a_reload, reload anm_shot_l = cz75a_shoot, shoot anm_shots = cz75a_shoot, shoot anm_show = cz75a_draw anm_show_empty = cz75a_draw shell_bone = gilza shell_point = 0, 0, 0 fire_bone = muzzle fire_point = 0, 0, 0 [wpn_cz75_sk1_hud]:wpn_cz75_hud item_visual = anomaly_weapons\wpn_cz75\wpn_cz75_sk1_hud.ogf